Hello! Welcome to my personal page. Thanks for visit my portfolio page.
As mobile designers, we have a stark decision to make: do we spend time learning new tools and changing our design processes to create our own transitional interfaces, or are the tools that we've been using good enough? There's an old writing adage that advises writers, whenever possible, to “show, don't tell” when bringing characters to life. The goal is to reveal the story through the character’s experiences instead of the author’s.
When designing mobile products, we share a similar burden. Dammed up inside our heads are creative waterfalls of fresh interactions, transitions, and animations. But how are we supposed to communicate them to our teams, our developers? How do we get them out of our heads? Through a game of charades?
I’m guilty of that last one.
The post Prototyping For Better Products, Stronger Teams And Happier Clients appeared first on Smashing Magazine.
Having addressed the information architecture and the various systems of navigation in the first two articles of this series, the last step is to efficiently simplify the navigation experience — specifically, by carefully designing interaction with the navigation menu.
When designing interaction with any type of navigation menu, we have to consider symbols, target areas, interaction event, layout, levels, functional context. It is possible to design these aspects in different ways. Designers often experiment with new techniques to create a more exciting navigation experience. And looking for new, more engaging solutions is a very good thing.
The post Efficiently Simplifying Navigation, Part 3: Interaction Design appeared first on Smashing Magazine.
What is a product manager? What do product managers do all day? Most importantly, why do companies need to hire them? Good questions. Well, the first confusion we have to clear up is what we mean by "product."
In the context of software development, a product is the website, application or online service that users interact with. Depending on the size of the company and its products, a product manager could be responsible for an entire system (such as a mobile app) or part of a system (such as the checkout flow on an e-commerce website across all devices).
The post Why Companies Need Full-Time Product Managers (And What They Do All Day) appeared first on Smashing Magazine.
Copyright © 2014 John KouvakisBack to top